![]() Hopefully whenever the trailer is finally revealed, everyone will shake hands and play nice again. Disintegration is set to release in 2020. Ryan beat around the bush a little in the interview, but the way he presents the contrast what Microsoft and Bungie saw in Halo reeks of ill feelings. is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers. For fans of Lehto and Bungie's great games of the past, Disintegration is very much a game that they will want to keep on their radar. With all the news swirling around of late since Microsoft pulled Bungie’s Halo reveal at E3, you have to wonder if those old wounds were substantially reopened. We wanted to get that push back where we could feel we’re going to really lay it on the line and push to come up with the next best thing in entertainment. But there is more latitude for us to put our focus on other IP, other universes, other things. We can still make “Halo” games and we still are working on “Halo” games. ![]() reason was the pressure to stick with Halo. ![]() Ryan then goes on to say that Microsoft only saw Bungie’s continual Halo success translate into dollars, while Bungie saw Halo as “the baby of the studio.” In fact, as Ryan points out, “it certainly wasn’t our goal to make two more versions ” In another question he explains that the pressure to make more sequels was one of the key reasons why Bungie decided to seek its independence. They either weren’t compelling enough or the monster that was “Halo” needed all the resources, so they were set aside. We had several internal game pitches that went to playable game prototypes that were non-“Halo” games and non-first person shooters. With a small break, the studio was always moving onto one or two new games when shipping another. Despite being larger, wiser, and now free to do what it likes, Bungie doesn’t seem to be in a hurry. We were always in pre-production and concepting future titles while developing current ones. Halo Infinite is about to embark on a new, if familiar, journey with its fans in early December. These games were then ”set aside,” as the monolith publisher demanded more Halo resources from Bungie. In a recent interview with Variety’s Cut-Scene blog, Bungie CEO Harold Ryan revealed that Bungie had several different non-Halo games in pre-production while under Microsoft Games Studios. Campaign: Experience the next chapter in the Halo saga and fight your way through 15 unforgettable missions.
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